![retroarch sgb borders gambatte retroarch sgb borders gambatte](https://i.ytimg.com/vi/VzRDzKV6lLQ/maxresdefault.jpg)
If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload. Here is a screenshot from bsnes showing this. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. n n n n Filename n Description n md5sum n n n n n: gbbios. n attentionnThe Use official bootloader core option must be set to On in order for these BIOS files to be used. Required or optional firmware files go in the frontends system directory. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. A summary of the licenses behind RetroArch and its cores can be found here. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. Although I will say SNES and N64 look great on my native scale, which I learned is apparently 3:2. Custom scaling did make the black borders gone but over-scaled and stretched other cores (GB,GBC,NES.DS) when I tried to load them on the same scale settings. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. I found the option and played around with it a bit.
![retroarch sgb borders gambatte retroarch sgb borders gambatte](https://retropie.org.uk/forum/assets/uploads/files/1625088702087-gbc-gcase-grid.png)
You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. Credit is also given to RetroKenesis for all the excellent border frame. Do exactly the same with Game Boy Color game launch with the game boy shader, not the color one. 3.Apply the shader, then save core preset. 2.Go to menu, select shader, then choose a shader, and apply it. Some credit goes to Reignstumble for his amazing artwork. Alright, I’ve tried with the latest Retroarch Version (1.4.0): 1.Launch a Game Boy game. I've only tested them on windows so far but they should work on retropie just the same. These custom console themed overlays for Retroarch were assembled and designed to look they way they do by me, Orionsangel. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.